Overview
G.B.I is a 2-player CO-OP Puzzle game developed in Unreal Engine during a 7-week school project.
What's special:
- Two distinct player classes (Light & Heavy) with unique abilities that require constant cooperation
- Three unique levels designed around synergy and communication
- Online multiplayer using Steam's backend
My Role
In this project, I was the Product Owner and Lead Game Designer, primarily responsible for:
- Defining and owning the overall game vision and design direction
- Leading cross-team communication between design, art and programming
- Designing and iterating levels with a strong focus on guidance, composition and readability
From Blockout to Playable Levels
Early Blockout
→
Playable Level
Early Blockout
→
Playable Level
Golden Path Design
→
2D Top-Down Sketch
Reflection
This game project was a personal challenge for me. It gave me the opportunity to step up, clearly communicate my ideas to the rest of the team, and handle the pressure of delivering. It showed me the importance of saying no and staying true to the design decisions I believed were best for the final product. There were ups and downs, but it proved to be a valuable experience that helped me grow as a game developer.